Animation and Games Art via Study Centres BA (Hons)
3-Year Bachelor's Degree
The total service fee for this program:
€ 499
Pre payment for this program:
€ 99
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This program has OFFER event
Discount event for this program
Mie exceptional discounts
The amount of discount for this event
100 €
The total service fee for this program after discount:
€ 399
ABOUT
Get the opportunity to develop skills in traditional and digital animation and games art. Gain expertise in industry-standard digital software. Realise your dream of working on the next big animated movie or game.
Overview
The animation, games and visual effects (VFX) industries are always searching for new talent. BA (Hons) Animation and Games Art allows you to explore and develop traditional animation techniques, key digital skills in 2D and 3D, and learn the core principles of character-led animation.
We place Animation and Games Art within the broader context of design to help you keep your career options open. You will also have the creative freedom and flexibility to develop your specific areas of interest, gaining transferable skills crucial for employability.
This course is delivered at AAS College, Greece.
Why us?
- Gives a strong foundation in traditional animation principles while also teaching key digital skills in both 2D and 3D
- Allows you the creative freedom to work in any medium and technique
Course structure
Teaching is almost entirely practical and studio-based, supported by lectures, seminars and tutorials. Our academic team encourage you to express ideas and push the boundaries of creativity. Assessment is mainly through coursework.
In the first year you will learn classical animation techniques and core digital skills. You will also learn about the broader context of design with students from other design subjects. In the second year you will be introduced to more advanced approaches such as 3D, character rigging and motion capture. In your final year you will build your portfolio, undertake a personal research project that will lead into your Final Major Project. You will exhibit your work at our Design Degree Show, which will be visited by industry experts and potential employers.
Year 1 (national level 4):
- Introductory Classical, Digital and Performance Practice (60 credits)
Learn the fundamental principles of animation using traditional studio practices in 2D drawn animation through weekly character-based exercises. This will culminate in a short animated film that you will complete using ToonBoom Harmony software. You will also be introduced to the Adobe Creative Suite in a separate creative brief.
You will have weekly life drawing classes to enhance your figurative and imaginative drawing skills and engage in contextual and visual research to support and enhance your practical work.
- Animation Techniques (40 credits)
Working in teams, you will create short sequences using a variety of traditional techniques such as Pixillation, direct animation, smudge n click, cut-out and stop motion, building on the principles and skills learnt in semester 1 and exploring visual storytelling further.
You will also produce a short film for a student-led competition and public screening to showcase your first year’s work.
You will continue to attend weekly life drawing classes looking at expressive and experimental drawing techniques.
You will also be introduced to 3D software and tools in a series of creative workshops and be given the opportunity to collaborate with BSc Game Development students and participate in local Game Jams.
- Design Theory 1 (20 credits)
Through lectures and seminars, you will gain an understanding of the wider application of design theory and principles as well as having the opportunity to study the context, development and theories behind your own chosen specialism. You will be encouraged to debate and engage critically with the topics discussed.
Year 2 (national level 5):
- Animated Performance – Dialogue (20 credits)
Building on the principles and skills learnt in Stage 1 using character-led animation, you will study animated performance and work with a number of pre-recorded sound clips in order to gain a thorough understand of staging, dialogue/lip sync and acting. You will draw directly into 2D digital software to complete the animated performance exercises using the Wacom Cintiqs.
- Maya for Beginners (20 credits)
From weekly life drawing exercises to support your understanding of the human form you will look at modelling in 3D to create a model of your own design. You will then look at rigging, textures and lighting in the 3D environment.
There will be a choice of pre-rigged characters for you to animate and you will demonstrate skills and techniques learnt to give personality and weight to walk and run cycles using a variety of characters. You will work with the Motion capture suit to gain an understanding of its applications in character animation. You will also be introduced to Unity and VR workflows.
- Preproduction Practice (20 credits)
This module follows the preproduction pipeline for creating either a pitch bible for a children’s tv series or a Games Document for a 7-PEGI game. You will follow the process from visual and contextual research through concept art, story art, character design, environments, assets, linear and non-linear storytelling. You will create an animatic or walkthrough to demonstrate your concept’s viability. You will get to pitch your idea in a short presentation at the end of the module. You can work individually or as part of a creative team.
There will also be the chance for further collaborations with BSc Game Development students.
- Animation for Music, Titles and Idents (40 credits)
You will get to create a music video for an artist of your own choosing either as part of a collaboration, or working alone. You will study the application of advanced After Effects – e.g. rotoscoping, tracking techniques, using green screen and keylight – and you can choose to apply any creative technique to your work. You will also explore the genre and contextual background to music and animation in film and games, to the title sequence as an art form as well as create an ident for yourself.
You will help to organise a showcase of your work at a public screening at the close of the academic year.
- Design Theory 2 (20 credits)
Seminars and lectures will continue the study of the context, development and theories behind your own chosen specialism and support your practical work, helping you to focus on your choice of dissertation topic in Stage 3.
You will also continue weekly life drawing looking at environment and figurative drawing practice.
Final year (national level 6):
- Applied Animation (20 credits)
You will work with a charity or other organisation in order to create an animation (or interactive piece) to highlight a campaign or social issue that is educational, informative, even therapeutic and will promote a good cause. You will treat this as a live brief and work to professional and ethical guidelines using any creative technique.
- Professional Practice (20 credits)
You will work on a chosen live brief as well as a piece to showcase your skills and enhance your showreel/portfolio. Employability Day will enable you to meet successful alumni from this and other Design courses and hear about their experiences after graduating and tips on employability. You will create a Professional Engagement Document, which will show how you have interacted over the past two years with industry professionals either through placements, social media, visits to festivals and studios or other networking events. This module is aimed primarily at guiding you towards employment and looks at CV writing, interview techniques as well as the creative and technical skills required for your chosen specialism.
- Dissertation (20 credits)
You will research an approach, concept or practice relevant to your specialism that is intended to support your practical work in your final major project. An example of this from a recent graduate was the study of Magic Realism, which directly fed into the narrative of their graduation film. You will demonstrate academic research methods, begun in Stage 1, to formulate a written piece of 6,000 words.
- Final Major Project (60 credits)
You will build on the skills and knowledge, both technical and creative, that you have gained across all previous modules to create a piece of work that best reflects your specialism and will, hopefully, take you into professional employment. You can choose to work individually or as part of a team.
You will participate in helping to set up and exhibit your work in the final year Degree Show, which is open to the public and industry practitioners.
Facilities
This course is delivered at one of our Study Centres:
AAS College – School of Art and Design
Thessaloniki 108, Oreokastro 570 13, Greece
Career ready
Our graduates have gone on to work throughout the film, special effects, games, and television industries, and worked on projects including The Lord of the Rings, Harry Potter, Grand Theft Auto, Creature Comforts, Miffy and Hey Duggee.
Recent employers have included:
- Animation studios such as Blue Zoo, Aardman and Studio AKA
- TV companies such as Cartoon Network, CBeebies and CITV
- Games companies such as Rockstar, Ubisoft and Sumo Digital
the tuition is yet to be determined.
If English is not your first language you should have at least one of the following qualifications (or equivalent) as a minimum.
International English Language Testing System (IELTS)
You need an overall score of 6.0, with at least 5.5 or higher in each component: reading, writing, listening and speaking. An alternative approved Secure English Language Test (SELT) will also be accepted if the applicant’s element scores are equivalent to those required for IELTS. After 6 April 2015, you must take your IELTS exams at one of the test centres listed on the UKVI website.
Pearson Test of English Academic
You need an overall score of 59 with no less than 59 in each skill.
Cambridge Certificate of Proficiency in English (CPE)
You need grade C or above.
Cambridge Certification in Advanced English (CAE)
You need grade C or above.
Deadlines
26 January 2022 – UCAS deadline
Applications for all UCAS Undergraduate courses, except those with a 15 October deadline, should arrive at UCAS by 6pm on 26 January 2022. This is the ‘equal consideration’ deadline, which means course providers must consider all applications received by this time equally.
25 February 2022 – UCAS Extra opens
If you’ve used all five choices, and you’re not holding any offers, you can add another choice using Extra.
19 May 2022 – University decision deadline
If you applied by 26 January and you’re still awaiting a decision from one of your choices, we have until today to decide whether we’re making you an offer. Any choices that are still outstanding after this will be made unsuccessful.
9 June 2022 – Deadline to reply to offers
If you receive all your university decisions by 19 May, you must reply to any offers by today (except if you are using Extra to find a place), otherwise they’ll be declined.
30 June 2022 – Final day to make an application to five universities
You can still apply with up to five choices until 6pm today. After this, your application will automatically be entered into Clearing.
4 July 2022 – Final day to apply for a course in Extra
This is the last day to add an Extra option to your 2022 application. If you don’t hold any offers after this, you will be able to add an additional choice using Clearing.
FREE VISA SERVICE
One of our very suitable solutions for applicants is to provide free visa services to study in this field from a pleasant country. If you need to receive free visa services, let us know your request
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accommodation
The university offers three different student residential buildings, all of which are within walking distance from the university campuses. All students that are residing in these buildings can take advantage of the free transport that the university offers. What is more, all the dorms are equipped with facilities like fridge, Shower, toilet facilities, Wi-Fi, bed Wardrobe, Washbasin and mirror, as well as car parking and bicycle storage.
The first student residence of the university is called Scotia Quay that costs up to £95.50 per week. Each room is suitable for up to 5 students. the second one is named Panns Bank costs about £77.79 a week and is also suitable for families of four. Lastly, Clanny House also costs around £77.79 per week and is suitable for couples as well as single students.
After Graduation
All the students have the opportunity to seek help from The Careers and Employability Service, a team dedicated to helping students find proper and suitable employment either during or after their education.
Students are encouraged to take on part-time vocational roles in order to gain perspective on the reality of the labor market and also earn extra cash. As a matter of fact, the university helps and guides them during this process. It helps students find part-time jobs that do not impact their studies or temporary jobs that can be done during vacations and breaks. Students also have the chance to take part in paid or unpaid internships and job placements that are related to their field of study.
The Careers and Employability Service also helps students with finding employment after graduation. They help students with the resumes, CVs, job applications and job interviews.